A constructor defined in BBMOD_ResourceManager.gml
Implements BBMOD_IDestructible
new BBMOD_ResourceManager()
Using this struct you can easily load, retrieve and free from memory any BBMOD resources.
Name | Description |
---|---|
LoadMaterials | If true then BBMOD_ResourceManager.load automatically loads model materials when BBMAT files are found. Default value is true . |
Loading | Number of resources that are currently loading. |
Name | Description |
---|---|
add | Adds a resource to the resource manager. |
async_image_loaded_update | Must be executed in the "Async - Image Loaded" event! |
async_save_load_update | Must be executed in the "Async - Save/Load" event! |
clear | Destroys all non-persistent resources. |
destroy | Frees memory used by the struct. |
free | Frees a reference to the resource. When there are no other no other references, the resource is destroyed. |
get | Retrieves a reference to a resource. |
get_or_add | Retrieves a reference to a resource. If the resource does not exist yet, then it is added. |
has | Checks if the resource manager has a resource. |
load | Asynchronnously loads a resource from a file or retrieves a reference to it, if it is already loaded. |
Create a resource manager in OMain
:
/// @desc Create event
resourceManager = new BBMOD_ResourceManager();
/// @desc Clean Up event
resourceManager = resourceManager.destroy();
/// @desc Async - Image Loaded event
resourceManager.async_image_loaded_update(async_load);
/// @desc Async - Save/Load event
resourceManager.async_save_load_update(async_load);
Use the resource manager in another object to load its model or just retrieve a reference to it, if it is already loaded.
/// @desc Create event
model = OMain.resourceManager.load("Data/Model.bbmod");
/// @desc Clean Up event
// Free the reference. This is not necessary if you do not want to unload
// the model when all instances are destroyed. It will always be unloaded
// when the resource manager is destroyed.
model.free();
/// @desc Draw event
matrix_set(matrix_world, matrix_build(x, y, z, 0, 0, 0, 1, 1, 1));
model.render();
Copyright © 2024, BlueBurn. Built on September 07, 2024 using GMDoc.