BBMOD_ResourceManager

Extends BBMOD_Class

constructor

new BBMOD_ResourceManager()

Description

Using this struct you can easily load, retrieve and free from memory any BBMOD resources.

Properties

Name Description
Loading Number of resources that are currently loading.

Methods

Name Description
add Adds a resource to the resource manager.
async_image_loaded_update Must be executed in the "Async - Image Loaded" event!
async_save_load_update Must be executed in the "Async - Save/Load" event!
clear Destroys all non-persistent resources.
free Frees a reference to the resource. When there are no other no other references, the resource is destroyed.
get Retrieves a reference to a resource.
get_or_add Retrieves a reference to a resource. If the resource does not exist yet, then it is added.
has Checks if the resource manager has a resource.
load Asynchronnously loads a resource from a file or retrieves a reference to it, if it is already loaded.

Example

Create a resource manager in OMain:

/// @desc Create event
resourceManager = new BBMOD_ResourceManager();

/// @desc Clean Up event
resourceManager = resourceManager.destroy();

/// @desc Async - Image Loaded event
resourceManager.async_image_loaded_update(async_load);

/// @desc Async - Save/Load event
resourceManager.async_save_load_update(async_load);

Use the resource manager in another object to load its model or just retrieve a reference to it, if it is already loaded.

/// @desc Create event
model = OMain.resourceManager.load("Data/Model.bbmod");

/// @desc Clean Up event
// Free the reference. This is not necessary if you do not want to unload
// the model when all instances are destroyed. It will always be unloaded
// when the resource manager is destroyed.
model.free();

/// @desc Draw event
matrix_set(matrix_world, matrix_build(x, y, z, 0, 0, 0, 1, 1, 1));
model.render();
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