BBMOD_DefaultSpriteShader DEPRECATED

A constructor defined in BBMOD_DefaultSpriteShader.gml

Extends BBMOD_DefaultShader

new BBMOD_DefaultSpriteShader(_shader, _vertexFormat)

Description

A variant of BBMOD_DefaultShader which can be used when rendering GameMaker sprites.

Arguments

Name Type Description
_shader Asset.GMShader The shader resource.
_vertexFormat Struct.BBMOD_VertexFormat The vertex format required by the shader.

Inherited properties

Name Description
MaxPunctualLights DEPRECATED Maximum number of punctual lights in the shader.

Inherited methods

Name Description
add_variant Adds a shader variant to be used with a specific vertex format.
get_variant Retrieves a shader variant for given vertex format.
has_variant Checks whether the shader has a variant for given vertex format.
is_compiled Checks whether all shader variants are compiled.
is_current Checks if the shader is currently in use.
on_reset A function executed when the shader is reset.
on_set A function executed when the shader is set.
reset Unsets the shaders.
set Sets the shader as the current shader.
set_alpha_test DEPRECATED Sets the BBMOD_U_ALPHA_TEST uniform.
set_ambient_light DEPRECATED Sets the BBMOD_U_LIGHT_AMBIENT_UP, BBMOD_U_LIGHT_AMBIENT_DOWN and BBMOD_U_LIGHT_AMBIENT_DIR_UP uniforms.
set_batch_data DEPRECATED Sets the BBMOD_U_BATCH_DATA uniform.
set_bones DEPRECATED Sets the BBMOD_U_BONES uniform.
set_cam_pos DEPRECATED Sets a fragment shader uniform BBMOD_U_CAM_POS to the given position.
set_directional_light DEPRECATED Sets uniforms BBMOD_U_LIGHT_DIRECTIONAL_DIR and BBMOD_U_LIGHT_DIRECTIONAL_COLOR.
set_emissive OBSOLETE Sets the BBMOD_U_EMISSIVE uniform.
set_exposure DEPRECATED Sets the BBMOD_U_EXPOSURE uniform.
set_fog DEPRECATED Sets uniforms BBMOD_U_FOG_COLOR, BBMOD_U_FOG_INTENSITY, BBMOD_U_FOG_START and BBMOD_U_FOG_RCP_RANGE.
set_ibl DEPRECATED Sets a fragment shader uniforms BBMOD_U_IBL_ENABLE, BBMOD_U_IBL_TEXEL and BBMOD_U_IBL. These are required for image based lighting.
set_instance_id DEPRECATED Sets the BBMOD_U_INSTANCE_ID uniform.
set_material Sets shader uniforms using values from the material.
set_material_index DEPRECATED Sets the BBMOD_U_MATERIAL_INDEX uniform.
set_metallic_ao OBSOLETE Sets uniforms BBMOD_U_MATERIAL and BBMOD_U_IS_METALLIC.
set_normal_roughness OBSOLETE Sets uniforms BBMOD_U_NORMAL_W and BBMOD_U_IS_ROUGHNESS.
set_normal_smoothness OBSOLETE Sets uniforms BBMOD_U_NORMAL_W and BBMOD_U_IS_ROUGHNESS.
set_point_lights DEPRECATED Sets uniforms BBMOD_U_LIGHT_PUNCTUAL_DATA_A and BBMOD_U_LIGHT_PUNCTUAL_DATA_B.
set_punctual_lights DEPRECATED Sets uniforms BBMOD_U_LIGHT_PUNCTUAL_DATA_A and BBMOD_U_LIGHT_PUNCTUAL_DATA_B.
set_specular_color OBSOLETE Sets uniforms BBMOD_U_MATERIAL and BBMOD_U_IS_METALLIC.
set_subsurface OBSOLETE Sets the BBMOD_U_SUBSURFACE uniform.
set_texture_offset DEPRECATED Sets the BBMOD_U_TEXTURE_OFFSET uniform to the given offset.
set_texture_scale DEPRECATED Sets the BBMOD_U_TEXTURE_SCALE uniform to the given scale.

See also

BBMOD_DefaultMaterial

Deprecated

Please use BBMOD_DefaultShader instead.

Do you find this page helpful?

Copyright © 2024, BlueBurn. Built on July 03, 2024 using GMDoc.