BBMOD_U_LIGHT_AMBIENT_DIR_UP

A macro defined in __bbmod_shader_set.gml

Description

String Name of a fragment shader uniform of type vec3 that holds the ambient light's up vector.

See also

bbmod_light_ambient_get_dir, bbmod_light_ambient_set_dir

Do you find this page helpful?

Copyright © 2025, BlueBurn. Built on January 04, 2025 using GMDoc.