BBMOD_U_SPLATMAP_INDEX_0

A macro defined in __bbmod_shader_set.gml

Description

String Name of a fragment shader uniform of type int that holds the index of a channel to read from the splatmap for the first terrain layer rendered in a draw call.

Do you find this page helpful?

Copyright © 2024, BlueBurn. Built on July 03, 2024 using GMDoc.