A function defined in __bbmod_shader_set.gml
bbmod_shader_set_ibl(_shader[, _ibl[, _isLightmapped]])
Sets a fragment shader uniforms BBMOD_U_IBL_ENABLE, BBMOD_U_IBL_TEXEL and BBMOD_U_IBL. These are required for image based lighting.
Name | Type | Description |
---|---|---|
_shader | Asset.GMShader |
The shader to set the uniforms for. |
_ibl | Struct.BBMOD_ImageBasedLight |
The image based light. If undefined , then the value set by bbmod_ibl_set is used. If the light is not enabled, then it is not passed. |
_isLightmapped | Bool |
Use true in case the shader renders lightmapped models. Defaults to false. |
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