BBMOD_U_SHADOWMAP_NORMAL_OFFSET OBSOLETE

A macro defined in __bbmod_shader_set.gml

Description

String Name of a vertex shader uniform of type float that holds how much are vertices offset by their normal before they are transformed into shadowmap-space, using formula vertex + normal * normalOffset.

Obsolete

Please use BBMOD_U_SHADOWMAP_NORMAL_OFFSET_VS instead.

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