BBMOD_IMaterial.apply

A function defined in BBMOD_IMaterial.gml

apply(_vertexFormat)

Description

Tries to apply the material and make it the current one.

Arguments

Name Type Description
_vertexFormat Struct.BBMOD_VertexFormat The vertex format of meshes that we are going to use the material for.

Returns

Bool Returns true if the material was applied. If false is returned instead, then meshes that were going to use it are not rendered.

Throws

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