A function defined in BBMOD_Node.gml
render(_materials, _transform, _batchData, _matrix)
Enqueues the node for rendering.
Name | Type | Description |
---|---|---|
_materials | Array<Struct.BBMOD_BaseMaterial> |
An array of materials, one for each material slot of the model. |
_transform | Array |
An array of dual quaternions for transforming animated models or undefined . |
_batchData | Array |
Data for dynamic batching or undefined . |
_matrix | Array |
The current world matrix. |
Struct.BBMOD_Node
Returns self
.
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