Extends BBMOD_ParticleModule
constructor
new BBMOD_MixVec3Module([_property[, _from[, _to[, _separate]]]])
A universal particle module that randomly mixes initial values of particles' three consecutive properties between two values when they are spawned.
Name | Type | Description |
---|---|---|
_property | Real |
The first of the three consecutive properties. Use values from BBMOD_EParticle. Defaults to undefined . |
_from | Struct.BBMOD_Vec3 |
The value to mix from. Defaults to (0.0, 0.0, 0.0) . |
_to | Struct.BBMOD_Vec3 |
The value to mix to. Defaults to _from . |
_separate | Bool |
If true , then each component is mixed independently on other components, otherwise all components are mixed using the same factor. Defaults to true . |
Name | Description |
---|---|
From | The initial value to mix from. Default value is (0.0, 0.0, 0.0) . |
Property | The first of the three consecutive properties. Use values from BBMOD_EParticle. Default value is undefined . |
Separate | If true , then each component is mixed independently on other components. Default value is true . |
To | The initial value to mix to. Default value is the same as BBMOD_MixVec3Module.From. |
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