A function defined in BBMOD_Matrix.gml
RotateEuler(_x[, _y, _z])
Rotates the matrix using euler angles and returns the result as a new matrix.
||Rotation on the X axis or a vector with rotations on all axes.|
||Rotation on the Y axis. Use
||Rotation on the Z axis. Use
Struct.BBMOD_Matrix The resulting matrix.
The order of rotations is YXZ, same as in
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