A constructor defined in bbmod_addvec4oncollisionmodule.gml
Extends BBMOD_ParticleModule
new BBMOD_AddVec4OnCollisionModule([_property[, _change]])
A universal particle module that adds a value to four consecutive particle properties it has a collision.
Name | Type | Description |
---|---|---|
_property | Real |
The first of the four consecutive properties. Use values from BBMOD_EParticle. Defaults to undefined . |
_change | Struct.BBMOD_Vec4 |
The value to add to particles' health. Defaults to (1.0, 1.0, 1.0, 1.0) . |
Name | Description |
---|---|
Change | The value to add on collision. Default value is (1.0, 1.0, 1.0, 1.0) . |
Property | The first of the four consecutive properties. Use values from BBMOD_EParticle. Default value is undefined . |
Name | Description |
---|---|
Enabled | If true then the module is enabled. Defaults value is true . |
Name | Description |
---|---|
on_finish | Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping! |
on_particle_finish | Executed when a particle dies. |
on_particle_start | Executed when a new particle is spawned. |
on_start | Executed at the beginning of the emitter's emission cycle and every time it loops. |
on_update | Executed every time the emitter is updated. |
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