render

function

render([_materials[, _transform]])

Description

Enqueues the model for rendering.

Arguments

Name Type Description
_materials Array<Struct.BBMOD_BaseMaterial>/Undefined An array of materials, one for each material slot of the model. If not specified, then BBMOD_Model.Materials is used. Defaults to undefined.
_transform Array<Real>/Undefined An array of transformation matrices (for animated models) or undefined.

Returns

Struct.BBMOD_Model Returns self.

Note

This method does not do anything if the model has not been loaded yet.

See also

BBMOD_AnimationPlayer.get_transform, BBMOD_BaseMaterial, BBMOD_Resource.IsLoaded, bbmod_material_reset

Do you find this page helpful?

Copyright © 2022, BlueBurn. Built on May 18, 2022 using GMDoc.