A constructor defined in BBMOD_Light.gml
Base class for lights.
|Frameskip||Number of frames to skip between individual updates of the light's shadowmap. Default value is 0, which means no frame skipping.|
|Position||The position of the light.|
|RenderPass||Bitwise OR of 1 << render pass in which the light is enabled. By default this is BBMOD_ERenderPass.Forward and BBMOD_ERenderPass.ReflectionCapture, which means the light is visible only in the forward render pass and during capture of reflection probes.|
|ShadowmapResolution||The resolution of the shadowmap surface. Must be power of 2. Defaults to 512.|
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