BBMOD_Light

A constructor defined in BBMOD_Light.gml

new BBMOD_Light()

Description

Base class for lights.

Properties

Name Description
AffectLightmaps If true then the light affects also materials with baked lightmaps. Defaults to true.
CastShadows If true then the light should casts shadows. This may not be implemented for all types of lights! Defaults to false.
Enabled Use false to disable the light. Defaults to true (the light is enabled).
Frameskip Number of frames to skip between individual updates of the light's shadowmap. Default value is 0, which means no frame skipping.
NeedsUpdate If true and the light is static, its shadowmap needs to be updated.
Position The position of the light.
RenderPass Bitwise OR of 1 << render pass in which the light is enabled. By default this is BBMOD_ERenderPass.Forward and BBMOD_ERenderPass.ReflectionCapture, which means the light is visible only in the forward render pass and during capture of reflection probes.
ShadowmapResolution The resolution of the shadowmap surface. Must be power of 2. Defaults to 512.
Static If true then the light's shadowmap is captured only once or when requested via setting the BBMOD_Light.NeedsUpdate property to true.

Child structs

BBMOD_DirectionalLight, BBMOD_ImageBasedLight, BBMOD_PunctualLight

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