||The first matrix to multiply with.|
Struct.BBMOD_Matrix The resulting matrix.
var _world = new BBMOD_Matrix().FromWorld(); var _view = new BBMOD_Matrix().FromView(); var _projection = new BBMOD_Matrix().FromProjection(); var _worldViewProjection = _world.Mul(_view, _projection);
Please note that this example only shows that you can pass multiple matrices to this method. If you would actually like to get the
world * view * projection matrix, you can simply call BBMOD_Matrix.FromWorldViewProjection.
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