BBMOD_Terrain.get_layer

A function defined in BBMOD_Terrain.gml

get_layer(_x, _y[, _threshold])

Description

Retrieves the topmost splatmap layer at given coordinate.

Arguments

Name Type Description
_x Real The x coordinate to retrieve the layer at.
_y Real The y coordinate to retrieve the layer at.
_threshold Real The minimum required opacity. Defaults to 0.5.

Returns

Real The topmost splatmap layer at given coordinate. Returns undefined if the coordinate is outside of the terrain or if no layer was found!

Note

Method BBMOD_Terrain.build_layer_index needs to be called first!

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