enum
Enumeration of render passes.
Name | Description |
---|---|
Shadows | Render pass where shadow-casting are objects rendered into shadow maps. |
Deferred | Render pass where opaque are rendered into an off-screen depth buffer when using BBMOD_DefaultRenderer. |
DepthOnly | Render pass where opaque objects are rendered into an off-screen depth buffer. |
GBuffer | Render pass where opaque objects are rendered into a G-Buffer. |
Forward | Render pass where opaque objects are rendered into the frame buffer. |
Alpha | Render pass where alpha-blended objects are rendered. |
Id | Render pass where instance IDs are rendered into an off-screen buffer. |
SIZE | Total number of members of this enum. |
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