Enumeration of render passes.
|Shadows||Render pass where shadow-casting are objects rendered into shadow maps.|
|Deferred||Render pass where opaque are rendered into an off-screen depth buffer when using BBMOD_DefaultRenderer.|
|DepthOnly||Render pass where opaque objects are rendered into an off-screen depth buffer.|
|GBuffer||Render pass where opaque objects are rendered into a G-Buffer.|
|Forward||Render pass where opaque objects are rendered into the frame buffer.|
|Alpha||Render pass where alpha-blended objects are rendered.|
|Id||Render pass where instance IDs are rendered into an off-screen buffer.|
|SIZE||Total number of members of this enum.|
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