A function defined in BBMOD_Shader.gml
get_variant(_vertexFormat)
Retrieves a shader variant for given vertex format.
Name | Type | Description |
---|---|---|
_vertexFormat | Struct.BBMOD_VertexFormat |
The vertex format. |
Asset.GMShader
The raw shader asset or undefined
if the vertex format is not supported.
Copyright © 2025, BlueBurn. Built on March 23, 2025 using GMDoc.