A function defined in BBMOD_Vec3.gml
MaximizeSelf(_v)
Takes the maximum of each component of this vector and vector _v
and stores it into self
.
Name | Type | Description |
---|---|---|
_v | Struct.BBMOD_Vec3 |
The other vector. |
Struct.BBMOD_Vec3
Returns self
.
var _v1 = new BBMOD_Vec3(1.0, 4.0, 5.0);
var _v2 = new BBMOD_Vec3(2.0, 3.0, 6.0);
_v1.MaximizeSelf(_v2); // Equals to BBMOD_Vec3(2.0, 4.0, 6.0)
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