to_single_surface

function

to_single_surface(_clearColor, _clearAlpha)

Description

Puts all faces of the cubemap into a single surface.

Arguments

Name Type Description
_clearColor Real The color to clear the target surface with before the cubemap is rendered into it.
_clearAlpha Real The alpha to clear the targe surface with before the cubemap is rendered into it.

See also

BBMOD_Cubemap.Surface

Do you find this page helpful?

Copyright © 2023, BlueBurn. Built on February 04, 2023 using GMDoc.