BBMOD_MixVec2OverTimeModule

A constructor defined in bbmod_mixvec2overtimemodule.gml

Extends BBMOD_ParticleModule

new BBMOD_MixVec2OverTimeModule([_property[, _from[, _to[, _duration]]]])

Description

A universal particle module that mixes values of particles' two consecutive properties between two values based on their time alive.

Arguments

Name Type Description
_property Real The first of the two consecutive properties. Use values from BBMOD_EParticle. Defaults to undefined.
_from Struct.BBMOD_Vec2 The value when the particle has full health. Defaults to (0, 0).
_to Struct.BBMOD_Vec2 The value when the particle has no health left. Defaults to _from.
_duration Real How long in seconds it takes to mix between the two values. Defaults to 1.0.

Properties

Name Description
Duration How long in seconds it takes to mix between the two values. Default value is 1.0.
From The value when the particle has full health. Default value is (0, 0).
Property The first of the two consecutive properties. Use values from BBMOD_EParticle. Default value is undefined.
To The value when the particle has no health left. Default value is the same as BBMOD_MixVec2OverTimeModule.From.

Inherited properties

Name Description
Enabled If true then the module is enabled. Defaults value is true.

Inherited methods

Name Description
on_finish Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping!
on_particle_finish Executed when a particle dies.
on_particle_start Executed when a new particle is spawned.
on_start Executed at the beginning of the emitter's emission cycle and every time it loops.
on_update Executed every time the emitter is updated.

See also

BBMOD_EParticle

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