macro
Struct.BBMOD_BaseShader
Depth shader for dynamically batched models.
Following code enables casting shadows for a custom material (requires a BBMOD_Renderer with enabled shadows).
material = BBMOD_MATERIAL_DEFAULT_BATCHED.clone()
.set_shader(BBMOD_ERenderPass.Shadows, BBMOD_SHADER_DEPTH_BATCHED);
BBMOD_BaseShader, BBMOD_DynamicBatch, BBMOD_ERenderPass.Shadows, BBMOD_SHADER_DEPTH, BBMOD_SHADER_DEPTH_ANIMATED
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