A variable defined in BBMOD_Model.gml


Array<Struct.BBMOD_IMaterial>, Array<Pointer.Texture> An array of materials. Each entry can be either a material struct or just a texture if you don't wish to use BBMOD's material system. Each entry defaults to BBMOD_MATERIAL_DEFAULT.

See also

BBMOD_Model.MaterialNames, BBMOD_Model.get_material, BBMOD_Model.set_material

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