A variable defined in BBMOD_Model.gml
Array<Struct.BBMOD_IMaterial>, Array<Pointer.Texture>
An array of materials. Each entry can be either a material struct or just a texture if you don't wish to use BBMOD's material system. Each entry defaults to BBMOD_MATERIAL_DEFAULT. The length of the array must be equal to BBMOD_Model.MaterialCount.
BBMOD_Model.MaterialNames, BBMOD_Model.get_material, BBMOD_Model.set_material
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