An interface defined in BBMOD_IMeshRenderQueue.gml
Implements BBMOD_IDestructible
BBMOD_IMeshRenderQueue()
An interface for render queues that can draw meshes.
Name | Description |
---|---|
DrawMesh | Adds a BBMOD_ERenderCommand.DrawMesh command into the queue. |
DrawMeshAnimated | Adds a BBMOD_ERenderCommand.DrawMeshAnimated command into the queue. |
DrawMeshBatched | Adds a BBMOD_ERenderCommand.DrawMeshBatched command into the queue. |
clear | Clears the render queue. |
destroy | Frees memory used by the struct. |
has_commands | Checks whether the render queue has commands for given render pass. |
is_empty | Checks whether the render queue is empty. |
set_priority | Changes the priority of the render queue. Render queues with lower priority come first in the array returned by bbmod_render_queues_get. |
submit | Submits render commands. |
BBMOD_MeshRenderQueue, BBMOD_RenderQueue
Copyright © 2025, BlueBurn. Built on January 04, 2025 using GMDoc.