A variable defined in BBMOD_Light.gml
Real Bitwise OR of 1 << render pass in which the light is enabled. By default this is BBMOD_ERenderPass.Forward and BBMOD_ERenderPass.ReflectionCapture, which means the light is visible only in the forward render pass and during capture of reflection probes.
flashlight = new BBMOD_SpotLight(); // Make the flashlight visible only in the forward render pass flashlight.RenderPass = (1 << BBMOD_ERenderPass.Forward);
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