bbmod_render_pass_set

A function defined in __bbmod_render_pass.gml

bbmod_render_pass_set(_pass)

Description

Sets the current render pass. Only meshes with materials that have a shader defined for the render pass will be rendered.

Arguments

Name Type Description
_pass Real The render pass. Use values from BBMOD_ERenderPass. By default this is set to BBMOD_ERenderPass.Forward.

See also

BBMOD_BaseMaterial.set_shader, BBMOD_ERenderPass, bbmod_render_pass_get

Do you find this page helpful?

Copyright © 2024, BlueBurn. Built on September 07, 2024 using GMDoc.