A function defined in __bbmod_render_pass.gml
bbmod_render_pass_set(_pass)
Sets the current render pass. Only meshes with materials that have a shader defined for the render pass will be rendered.
Name | Type | Description |
---|---|---|
_pass | Real |
The render pass. Use values from BBMOD_ERenderPass. By default this is set to BBMOD_ERenderPass.Forward. |
BBMOD_BaseMaterial.set_shader, BBMOD_ERenderPass, bbmod_render_pass_get
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