A constructor defined in BBMOD_CollisionKillModule.gml
A particle module that kills all particles that had a collision.
|destroy||Frees resources used by the struct from memory.|
|implement||Implements an interface into the struct.|
|implements||Checks whether the struct implements an interface.|
|is_instance||Checks if the struct inherits from given class.|
|on_finish||Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping!|
|on_particle_finish||Executed when a particle dies.|
|on_particle_start||Executed when a new particle is spawned.|
|on_start||Executed at the beginning of the emitter's emission cycle and every time it loops.|
|on_update||Executed every time the emitter is updated.|
Make sure to add this after a collision module, otherwise no collision will be detected!
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