A constructor defined in BBMOD_CollisionKillModule.gml
Extends BBMOD_ParticleModule
new BBMOD_CollisionKillModule()
A particle module that kills all particles that had a collision.
Name | Description |
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Enabled | If true then the module is enabled. Defaults value is true . |
Name | Description |
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destroy | Frees resources used by the struct from memory. |
implement | Implements an interface into the struct. |
implements | Checks whether the struct implements an interface. |
is_instance | Checks if the struct inherits from given class. |
on_finish | Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping! |
on_particle_finish | Executed when a particle dies. |
on_particle_start | Executed when a new particle is spawned. |
on_start | Executed at the beginning of the emitter's emission cycle and every time it loops. |
on_update | Executed every time the emitter is updated. |
Make sure to add this after a collision module, otherwise no collision will be detected!
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