BBMOD_CollisionKillModule

A constructor defined in BBMOD_CollisionKillModule.gml

Extends BBMOD_ParticleModule

new BBMOD_CollisionKillModule()

Description

A particle module that kills all particles that had a collision.

Inherited properties

Name Description
Enabled If true then the module is enabled. Defaults value is true.

Inherited methods

Name Description
destroy Frees resources used by the struct from memory.
implement Implements an interface into the struct.
implements Checks whether the struct implements an interface.
is_instance Checks if the struct inherits from given class.
on_finish Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping!
on_particle_finish Executed when a particle dies.
on_particle_start Executed when a new particle is spawned.
on_start Executed at the beginning of the emitter's emission cycle and every time it loops.
on_update Executed every time the emitter is updated.

Note

Make sure to add this after a collision module, otherwise no collision will be detected!

See also

BBMOD_EParticle.HasCollided

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