apply_material |
Adds a BBMOD_ERenderCommand.ApplyMaterial command into the queue. |
begin_conditional_block |
Adds a BBMOD_ERenderCommand.BeginConditionalBlock command into the queue. |
check_render_pass |
Adds a BBMOD_ERenderCommand.CheckRenderPass command into the queue. |
clear |
Clears the render queue. |
draw_mesh |
Adds a BBMOD_ERenderCommand.DrawMesh command into the queue. |
draw_mesh_animated |
Adds a BBMOD_ERenderCommand.DrawMeshAnimated command into the queue. |
draw_mesh_batched |
Adds a BBMOD_ERenderCommand.DrawMeshBatched command into the queue. |
end_conditional_block |
Adds a BBMOD_ERenderCommand.EndConditionalBlock command into the queue. |
is_empty |
Checks whether the render queue is empty. |
pop_gpu_state |
Adds a BBMOD_ERenderCommand.PopGpuState command into the queue. |
push_gpu_state |
Adds a BBMOD_ERenderCommand.PushGpuState command into the queue. |
reset_material |
Adds a BBMOD_ERenderCommand.ResetMaterial command into the queue. |
reset_shader |
Adds a BBMOD_ERenderCommand.ResetShader command into the queue. |
set_gpu_alphatestenable |
Adds a BBMOD_ERenderCommand.SetGpuAlphaTestEnable command into the queue. |
set_gpu_alphatestref |
Adds a BBMOD_ERenderCommand.SetGpuAlphaTestRef command into the queue. |
set_gpu_blendenable |
Adds a BBMOD_ERenderCommand.SetGpuBlendEnable command into the queue. |
set_gpu_blendmode |
Adds a BBMOD_ERenderCommand.SetGpuBlendMode command into the queue. |
set_gpu_blendmode_ext |
Adds a BBMOD_ERenderCommand.SetGpuBlendModeExt command into the queue. |
set_gpu_blendmode_ext_sepalpha |
Adds a BBMOD_ERenderCommand.SetGpuBlendModeExtSepAlpha command into the queue. |
set_gpu_colorwriteenable |
Adds a BBMOD_ERenderCommand.SetGpuColorWriteEnable command into the queue. |
set_gpu_cullmode |
Adds a BBMOD_ERenderCommand.SetGpuCullMode command into the queue. |
set_gpu_fog |
Adds a BBMOD_ERenderCommand.SetGpuFog command into the queue. |
set_gpu_tex_filter |
Adds a BBMOD_ERenderCommand.SetGpuTexFilter command into the queue. |
set_gpu_tex_filter_ext |
Adds a BBMOD_ERenderCommand.SetGpuTexFilterExt command into the queue. |
set_gpu_tex_max_aniso |
Adds a BBMOD_ERenderCommand.SetGpuTexMaxAniso command into the queue. |
set_gpu_tex_max_aniso_ext |
Adds a BBMOD_ERenderCommand.SetGpuTexMaxAnisoExt command into the queue. |
set_gpu_tex_max_mip |
Adds a BBMOD_ERenderCommand.SetGpuTexMaxMip command into the queue. |
set_gpu_tex_max_mip_ext |
Adds a BBMOD_ERenderCommand.SetGpuTexMaxMipExt command into the queue. |
set_gpu_tex_min_mip |
Adds a BBMOD_ERenderCommand.SetGpuTexMinMip command into the queue. |
set_gpu_tex_min_mip_ext |
Adds a BBMOD_ERenderCommand.SetGpuTexMinMipExt command into the queue. |
set_gpu_tex_mip_bias |
Adds a BBMOD_ERenderCommand.SetGpuTexMipBias command into the queue. |
set_gpu_tex_mip_bias_ext |
Adds a BBMOD_ERenderCommand.SetGpuTexMipBiasExt command into the queue. |
set_gpu_tex_mip_enable |
Adds a BBMOD_ERenderCommand.SetGpuTexMipEnable command into the queue. |
set_gpu_tex_mip_enable_ext |
Adds a BBMOD_ERenderCommand.SetGpuTexMipEnableExt command into the queue. |
set_gpu_tex_mip_filter |
Adds a BBMOD_ERenderCommand.SetGpuTexMipFilter command into the queue. |
set_gpu_tex_mip_filter_ext |
Adds a BBMOD_ERenderCommand.SetGpuTexMipFilterExt command into the queue. |
set_gpu_tex_repeat |
Adds a BBMOD_ERenderCommand.SetGpuTexRepeat command into the queue. |
set_gpu_tex_repeat_ext |
Adds a BBMOD_ERenderCommand.SetGpuTexRepeatExt command into the queue. |
set_gpu_zfunc |
Adds a BBMOD_ERenderCommand.SetGpuZFunc command into the queue. |
set_gpu_ztestenable |
Adds a BBMOD_ERenderCommand.SetGpuZTestEnable command into the queue. |
set_gpu_zwriteenable |
Adds a BBMOD_ERenderCommand.SetGpuZWriteEnable command into the queue. |
set_priority |
Changes the priority of the render queue. Render queues with lower priority come first in the array returned by bbmod_render_queues_get. |
set_projection_matrix |
Adds a BBMOD_ERenderCommand.SetProjectionMatrix command into the queue. |
set_sampler |
Adds a BBMOD_ERenderCommand.SetSampler command into the queue. |
set_shader |
Adds a BBMOD_ERenderCommand.SetShader command into the queue. |
set_uniform_f |
Adds a BBMOD_ERenderCommand.SetUniformFloat command into the queue. |
set_uniform_f2 |
Adds a BBMOD_ERenderCommand.SetUniformFloat2 command into the queue. |
set_uniform_f3 |
Adds a BBMOD_ERenderCommand.SetUniformFloat3 command into the queue. |
set_uniform_f4 |
Adds a BBMOD_ERenderCommand.SetUniformFloat4 command into the queue. |
set_uniform_f_array |
Adds a BBMOD_ERenderCommand.SetUniformFloatArray command into the queue. |
set_uniform_i |
Adds a BBMOD_ERenderCommand.SetUniformInt command into the queue. |
set_uniform_i2 |
Adds a BBMOD_ERenderCommand.SetUniformInt2 command into the queue. |
set_uniform_i3 |
Adds a BBMOD_ERenderCommand.SetUniformInt3 command into the queue. |
set_uniform_i4 |
Adds a BBMOD_ERenderCommand.SetUniformInt4 command into the queue. |
set_uniform_i_array |
Adds a BBMOD_ERenderCommand.SetUniformIntArray command into the queue. |
set_uniform_matrix |
Adds a BBMOD_ERenderCommand.SetUniformMatrix command into the queue. |
set_uniform_matrix_array |
Adds a BBMOD_ERenderCommand.SetUniformMatrixArray command into the queue. |
set_view_matrix |
Adds a BBMOD_ERenderCommand.SetViewMatrix command into the queue. |
set_world_matrix |
Adds a BBMOD_ERenderCommand.SetWorldMatrix command into the queue. |
submit |
Submits render commands. |
submit_vertex_buffer |
Adds a BBMOD_ERenderCommand.SubmitVertexBuffer command into the queue. |