spawn_particle

function

spawn_particle([_position])

Description

If the particle system has not reached the end of the emit cycle yet or if it is looping, then a new particle is spawned. If the maximum number of particles has already been reached, then an existing particle is used, without calling BBMOD_ParticleModule.on_particle_finish.

Arguments

Name Type Description
_position Struct.BBMOD_Vec3 The position to spawn the particle at. Defaults to the emitter's position.

Returns

Bool Returns true if a particle was spawned.

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