A function defined in BBMOD_ParticleEmitter.gml
spawn_particle([_position])
If the particle system has not reached the end of the emit cycle yet or if it is looping, then a new particle is spawned. If the maximum number of particles has already been reached, then an existing particle is used, without calling BBMOD_ParticleModule.on_particle_finish.
Name | Type | Description |
---|---|---|
_position | Struct.BBMOD_Vec3 |
The position to spawn the particle at. Defaults to the emitter's position. |
Bool
Returns true
if a particle was spawned.
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