A constructor defined in BBMOD_DefaultLightmapShader.gml
Extends BBMOD_DefaultShader
new BBMOD_DefaultLightmapShader(_shader, _vertexFormat)
Shader used by lightmapped materials.
Name | Type | Description |
---|---|---|
_shader | Asset.GMShader |
The shader resource. |
_vertexFormat | Struct.BBMOD_VertexFormat |
The vertex format required by the shader. |
Name | Description |
---|---|
MaxPunctualLights DEPRECATED | Maximum number of punctual lights in the shader. |
Name | Description |
---|---|
set_lightmap DEPRECATED | Sets the BBMOD_U_LIGHTMAP uniform. |
BBMOD_LightmapShader DEPRECATED
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