Extends BBMOD_DefaultShader
constructor
new BBMOD_DefaultLightmapShader(_shader, _vertexFormat)
Shader used by lightmapped materials.
Name | Type | Description |
---|---|---|
_shader | Asset.GMShader |
The shader resource. |
_vertexFormat | Struct.BBMOD_VertexFormat |
The vertex format required by the shader. |
Name | Description |
---|---|
set_lightmap | Sets the bbmod_Lightmap uniform. |
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