A macro defined in __bbmod_shader_set.gml
String
Name of a fragment shader uniform of type vec4[2 * BBMOD_MAX_PUNCTUAL_LIGHTS]
that holds vectors (x, y, z, range)
and (r, g, b, intensity)
for each punctual light.
BBMOD_MAX_PUNCTUAL_LIGHTS, bbmod_light_punctual_add
Copyright © 2025, BlueBurn. Built on January 04, 2025 using GMDoc.