A macro defined in __bbmod_shader_set.gml


String Name of a fragment shader uniform of type vec4[2 * BBMOD_MAX_PUNCTUAL_LIGHTS] that holds vectors (x, y, z, range) and (r, g, b, intensity) for each punctual light.

See also

BBMOD_MAX_PUNCTUAL_LIGHTS, bbmod_light_punctual_add

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