BBMOD_U_LIGHT_PUNCTUAL_DATA_B

A macro defined in __bbmod_shader_set.gml

Description

String Name of a fragment shader uniform of type vec3[2 * BBMOD_MAX_PUNCTUAL_LIGHTS] that holds vectors (isSpotLight, dcosInner, dcosOuter) and (dirX, dirY, dirZ) for each punctual light.

See also

BBMOD_MAX_PUNCTUAL_LIGHTS, bbmod_light_punctual_add

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