A macro defined in __bbmod_shader_set.gml
String
Name of a fragment shader uniform of type vec3[2 * BBMOD_MAX_PUNCTUAL_LIGHTS]
that holds vectors (isSpotLight, dcosInner, dcosOuter)
and (dirX, dirY, dirZ)
for each punctual light.
BBMOD_MAX_PUNCTUAL_LIGHTS, bbmod_light_punctual_add
Copyright © 2025, BlueBurn. Built on January 04, 2025 using GMDoc.