A function defined in BBMOD_RenderQueue.gml
DrawSpriteGeneral(_sprite, _subimg, _left, _top, _width, _height, _x, _y, _xscale, _yscale, _rot, _c1, _c2, _c3, _c4, _alpha)
Adds a BBMOD_ERenderCommand.DrawSpriteGeneral command into the queue.
Name | Type | Description |
---|---|---|
_sprite | Asset.GMSprite |
The sprite to draw. |
_subimg | Real |
The sub-image of the sprite to draw. |
_left | Real |
The x position on the sprite of the top left corner of the area to draw. |
_top | Real |
The y position on the sprite of the top left corner of the area to draw. |
_width | Real |
The width of the area to draw. |
_height | Real |
The height of the area to draw. |
_x | Real |
The x coordinate of where to draw the sprite. |
_y | Real |
The y coordinate of where to draw the sprite. |
_xscale | Real |
The horizontal scaling of the sprite. |
_yscale | Real |
The vertical scaling of the sprite. |
_rot | Real |
The rotation of the sprite. |
_c1 | Constant.Color |
The color with which to blend the top left area of the sprite. |
_c2 | Constant.Color |
The color with which to blend the top right area of the sprite. |
_c3 | Constant.Color |
The color with which to blend the bottom right area of the sprite. |
_c4 | Constant.Color |
The color with which to blend the bottom left area of the sprite. |
_alpha | Real |
The alpha of the sprite. |
Struct.BBMOD_RenderQueue
Returns self
.
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