A constructor defined in BBMOD_Terrain.gml
Implements BBMOD_IDestructible
new BBMOD_Terrain([_heightmap[, _subimage[, _chunkSize]]])
A heightmap based terrain with five material layers controlled through a splatmap.
Name | Type | Description |
---|---|---|
_heightmap | Asset.GMSprite |
The heightmap to make the terrain from. If undefined , then you will need to build the terrain mesh yourself later using the terrain's methods. |
_subimage | Real |
The sprite subimage to use for the heightmap. Defaults to 0. |
_chunkSize | Real |
The width and height of a single terrain chunk. Defaults to 128. |
Name | Description |
---|---|
ChunkRadius | The radius (in chunk size) within which terrain chunks are visible around the camera. Zero means only the chunk that the camera is on is visible. Use infinity to make all chunks visible. Default value is infinity . |
ChunkSize | The width and height of a single terrain chunk. |
Chunks | Grid of vertex buffers, each representing an individual terrain chunk. |
Colormap | A texture to multiply the terrain colors with. |
Layer | Array of five terrain layers. Use undefined to disable certain layer. |
Material | The material used when rendering the terrain. Default is BBMOD_MATERIAL_TERRAIN. |
Position | The position of the terrain in the world. |
RenderQueue | Render queue for terrain layers. |
Scale | The scale of the terrain. |
Size | The width and height of the terrain in world units. |
Splatmap | A texture that controls visibility of individual layers. The first layer is always visible (if the material is not undefined ), the red channel of the splatmap controls visibility of the second layer, the green channel controls the third layer etc. |
TextureRepeat | Controls material texture repeat over the terrain mesh. |
VertexBuffer OBSOLETE | The vertex buffer or undefined if the terrain was not built yet. |
VertexFormat | The vertex format used by the terrain mesh. |
Name | Description |
---|---|
build_chunk | Force-rebuilds a chunk mesh even if it's not dirty and clears its dirty state. |
build_layer_index | Builds an index of layers using the current splatmap. |
build_mesh | Rebuilds all dirty chunks of the terrain mesh. |
build_normals | Rebuilds normal vectors. |
build_smooth_normals | Rebuilds smooth normals. |
destroy | Frees memory used by the struct. |
from_heightmap | Initializes terrain height from a sprite. |
get_height | Retrieves terrain's height at given coordinate. |
get_height_index | Retrieves terrain's height at given index. |
get_layer | Retrieves the topmost splatmap layer at given coordinate. |
get_normal | Retrieves terrain's normal at given coordinate. |
get_random_position | Retrieves a random position on the terrain. |
in_bounds | Checks whether the coordinate is within the terrain's bounds. |
render | Enqueues the terrain mesh for rendering. |
smooth_height | Smoothens out the terrain's height. |
submit | Immediately submits the terrain mesh for rendering. |
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