A function defined in BBMOD_RenderQueue.gml
SubmitVertexBuffer(_vertexBuffer, _prim, _texture)
Adds a BBMOD_ERenderCommand.SubmitVertexBuffer command into the queue.
Name | Type | Description |
---|---|---|
_vertexBuffer | Id.VertexBuffer |
The vertex buffer to submit. |
_prim | Constant.PrimitiveType |
Primitive type of the vertex buffer. |
_texture | Pointer.Texture |
The texture to use. |
Struct.BBMOD_RenderQueue
Returns self
.
Copyright © 2024, BlueBurn. Built on September 07, 2024 using GMDoc.