Frameskip

variable

Description

Real Number of frames (calls to BBMOD_AnimationPlayer.update) to skip. Defaults to 0 (frame skipping is disabled). Increasing the value increases performance. Use infinity to disable computing animation frames entirely.

Note

This does not affect animation events. These are still triggered even if the frame is skipped.

Do you find this page helpful?

Copyright © 2022, BlueBurn. Built on May 18, 2022 using GMDoc.