A function defined in BBMOD_Mesh.gml
render(_material, _transform, _batchData, _matrix)
Enqueues the mesh for rendering.
Name | Type | Description |
---|---|---|
_material | Struct.BBMOD_BaseMaterial |
The material to use. |
_transform | Array |
An array of bone transforms or undefined . |
_batchData | Array |
Data for dynamic batching or undefined . |
_matrix | Array |
The current world matrix. |
Struct.BBMOD_Mesh
Returns self
.
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