render

function

render(_material, _transform, _batchData, _matrix)

Description

Enqueues the mesh for rendering.

Arguments

Name Type Description
_material Struct.BBMOD_BaseMaterial The material to use.
_transform Array<Real> An array of bone transforms or undefined.
_batchData Array<Real>, Array<Array<Real>> Data for dynamic batching or undefined.
_matrix Array<Real> The current world matrix.

Returns

Struct.BBMOD_Mesh Returns self.

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