submit([_materials[, _transform[, _batchData]]])
Immediately submits the model for rendering.
||An array of materials, one for each material slot of the model. If not specified, then BBMOD_Model.Materials is used. Defaults to
||An array of dual quaternions for transforming animated models or
||Data for dynamic batching or
bbmod_material_reset(); // Render a terrain model (does not have animation data) modTerrain.submit([mat_grass]); // Render a character model (animated by animationPlayer) modCharacter.submit([mat_head, mat_body], animationPlayer.get_transform()); bbmod_material_reset();
Only parts of the model that use materials compatible with the current render pass are submitted! This method does not do anything if the model has not been loaded yet.
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