A function defined in BBMOD_Vec4.gml
ClampLength(_min, _max)
Clamps the length of the vector between _min
and _max
and returns the result as a new vector.
Name | Type | Description |
---|---|---|
_min | Real |
The minimum length of the vector. |
_max | Real |
The maximum length of the vector. |
Struct.BBMOD_Vec4
The created vector.
// => BBMOD_Vec4(3.0, 0.0, 0.0, 0.0):
new BBMOD_Vec4(3.0, 0.0, 0.0, 0.0).ClampLength(1.0, 5.0);
// => BBMOD_Vec4(4.0, 0.0, 0.0, 0.0):
new BBMOD_Vec4(3.0, 0.0, 0.0, 0.0).ClampLength(4.0, 5.0);
// => BBMOD_Vec4(2.0, 0.0, 0.0, 0.0):
new BBMOD_Vec4(3.0, 0.0, 0.0, 0.0).ClampLength(1.0, 2.0);
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