BBMOD_MixColorOverTimeModule

Extends BBMOD_ParticleModule

constructor

new BBMOD_MixColorOverTimeModule([_property[, _from[, _to[, _duration]]]])

Description

A universal particle module that mixes particles' color property between two values based on their time alive.

Arguments

Name Type Description
_property Real The first of the four consecutive properties that together form a color. Use values from BBMOD_EParticle. Defaults to undefined.
_from Struct.BBMOD_Color The color when the particle has full health. Defaults to BBMOD_C_WHITE.
_to Struct.BBMOD_Color The color when the particle has no health left. Defaults to _from.
_duration Real How long in seconds it takes to mix between the two values. Defaults to 1.0.

Properties

Name Description
Duration How long in seconds it takes to mix between the two values. Default value is 1.0.
From The color when the particle has full health. Default value is BBMOD_C_WHITE.
Property The first of the four consecutive properties that together form a color. Use values from BBMOD_EParticle. Default value is undefined.
To The color when the particle has no health left. Default value is the same as BBMOD_MixColorOverTimeModule.From.

See also

BBMOD_EParticle

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