BBMOD_MixColorOverTimeModule

A constructor defined in bbmod_mixcolorovertimemodule.gml

Extends BBMOD_ParticleModule

new BBMOD_MixColorOverTimeModule([_property[, _from[, _to[, _duration]]]])

Description

A universal particle module that mixes particles' color property between two values based on their time alive.

Arguments

Name Type Description
_property Real The first of the four consecutive properties that together form a color. Use values from BBMOD_EParticle. Defaults to undefined.
_from Struct.BBMOD_Color The color when the particle has full health. Defaults to BBMOD_C_WHITE.
_to Struct.BBMOD_Color The color when the particle has no health left. Defaults to _from.
_duration Real How long in seconds it takes to mix between the two values. Defaults to 1.0.

Properties

Name Description
Duration How long in seconds it takes to mix between the two values. Default value is 1.0.
From The color when the particle has full health. Default value is BBMOD_C_WHITE.
Property The first of the four consecutive properties that together form a color. Use values from BBMOD_EParticle. Default value is undefined.
To The color when the particle has no health left. Default value is the same as BBMOD_MixColorOverTimeModule.From.

Inherited properties

Name Description
Enabled If true then the module is enabled. Defaults value is true.

Inherited methods

Name Description
on_finish Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping!
on_particle_finish Executed when a particle dies.
on_particle_start Executed when a new particle is spawned.
on_start Executed at the beginning of the emitter's emission cycle and every time it loops.
on_update Executed every time the emitter is updated.

See also

BBMOD_EParticle

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