BBMOD_U_TWO_SIDED

A macro defined in __bbmod_shader_set.gml

Description

String Name of a fragment shader uniform of type float that equals 1 when the material is two-sided or 0 when it is not. If a material is two-sided, normal vectors of backfaces are flipped before shading.

Do you find this page helpful?

Copyright © 2025, BlueBurn. Built on January 04, 2025 using GMDoc.