This tiny release mainly adds support for orthographic camera projection, as requested by one of our Patrons.
BBMOD_Matrix, using which you can set it as the current world/view/projection matrix respectively.
BBMOD_Matrix.Transform, using which you can transform a
BBMOD_Vec4with the matrix.
BBMOD_Camera.Orthographic, using which you can enable orthographic projection.
BBMOD_Camera.Width, using which you can configure the width of orthographic projection. Height is computed from
BBMOD_Camera.world_to_screen, using which you can get screen-space position of a point in world-space.
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